So, I spent time today convincing a fan of the old Spyro games that the Skylanders games, while not truly part of the Spyro seri3s, were still worth the time and investment to play. A whole lot of talk, explaining, and debating didn't get anywhere near as far, though, as just plugging in the game and handing him a controller. After the first level, he was hooked
Showing posts with label Wii. Show all posts
Showing posts with label Wii. Show all posts
Tuesday, March 24, 2015
Tuesday, September 25, 2012
A Trip Back to Yesteryear
So, I picked up the Kirby's Dream Collection 25 anniversary boxed set the other day, mainly because it didn't include any of the games on the newer systems, and almost all of the games that made Kirby a classic.
Now, I wasn't initially wowed, but I was impressed with how well the tribute to the pink fluff ball was done. The simple menu, the new challenge levels, they all seemed fresh and new. No, what did wow me wasn't some much a wow, but that amazing trip back to childhood. What got me was the old games.
Now, I'm a huge fan of advancing video games, and I've always been one of those people that goes out of his way to play something 'new', but picking up that wiimote and starting into the Kirby's adventure, so many fond memories of wasting time in my grandparent's spare bedroom trying to trounce King Dee-dee-dee and the weird vampire boss at the end that I never could figure out how fit into the story.
And the nostalgia only continued, along with a growing appreciation for how well the artwork was done on old systems. Seeing the pixelated graphics of the nineties on my screen again, I wasn't put off by how old it seemed, I was actually sucked in to how amazing the details were for such primitive systems.
All in all, I loved the game, and would recommend it to anyone looking for an awesome platform-adventure throw back. Enjoy, and remember.
Now, I wasn't initially wowed, but I was impressed with how well the tribute to the pink fluff ball was done. The simple menu, the new challenge levels, they all seemed fresh and new. No, what did wow me wasn't some much a wow, but that amazing trip back to childhood. What got me was the old games.
Now, I'm a huge fan of advancing video games, and I've always been one of those people that goes out of his way to play something 'new', but picking up that wiimote and starting into the Kirby's adventure, so many fond memories of wasting time in my grandparent's spare bedroom trying to trounce King Dee-dee-dee and the weird vampire boss at the end that I never could figure out how fit into the story.
And the nostalgia only continued, along with a growing appreciation for how well the artwork was done on old systems. Seeing the pixelated graphics of the nineties on my screen again, I wasn't put off by how old it seemed, I was actually sucked in to how amazing the details were for such primitive systems.
All in all, I loved the game, and would recommend it to anyone looking for an awesome platform-adventure throw back. Enjoy, and remember.
Sunday, May 29, 2011
Hey, I'm getting better.
I'm back and trying to write as much as I can on the blogs and sites I run. The business I run had an internet blackout, and I was unable to post for several days this month, which, oddly, reminded me that there were a lot of places I needed to post.
So, I've been playing a lot of great games lately. I'm finally to the end of Final Fantasy VII Crisis Core, and that game has me wondering a lot of things. And my wife and I have almost completely played through Donkey Kong Country Returns, which has been an awesome addition to a long-dead series.
But there has been one game I was horribly disappointed in lately. I purchased the new 007 Goldeneye game for the Wii, which states on the packaging that it is a remake of the old N64 title. This is a load of crap. With in minutes of turning on the game and trying to jerk our way around multi-player mode, my wife, an avid fan of the first game, called it quites.
To be true to my die-harder gamer roots, I decided to at least give single player mode a shot. Shot is what I felt like. The single player mode, even set on novice, gives little explanation to game mechanics, gives you little assistants in the game other than to point you to the next shootout, and doesn't even dumb down the AI of the soldiers. And trust me, there is nothing worse than playing a new FPS and finding that even just trying to learn the controls, if you shoot in a completely empty room every gun in the level is pointing at your head.
On only the third mission I ended up dieing fifteen times in the same room. And the total for the level was something like 45. The only thing I can tell thats different between difficulty levels is the number of objectives you have to complete before you can pass on to the next level. So there is no breezing through this game just to see what's different from the first one, if you want to play it, you have to commit.
And another problem I had with it is that it required me to switch between to different shooting modes on the fly. I got the hang of it pretty quick, but it just got to annoy me that I couldn't just shoot with the standard move and shoot and hit anything, I had to stop and aim before each shot.
So, needless to say, this remake doesn't get my vote of approval. So here's my question, what kind of things make or break an FPS for you?
So, I've been playing a lot of great games lately. I'm finally to the end of Final Fantasy VII Crisis Core, and that game has me wondering a lot of things. And my wife and I have almost completely played through Donkey Kong Country Returns, which has been an awesome addition to a long-dead series.
But there has been one game I was horribly disappointed in lately. I purchased the new 007 Goldeneye game for the Wii, which states on the packaging that it is a remake of the old N64 title. This is a load of crap. With in minutes of turning on the game and trying to jerk our way around multi-player mode, my wife, an avid fan of the first game, called it quites.
To be true to my die-harder gamer roots, I decided to at least give single player mode a shot. Shot is what I felt like. The single player mode, even set on novice, gives little explanation to game mechanics, gives you little assistants in the game other than to point you to the next shootout, and doesn't even dumb down the AI of the soldiers. And trust me, there is nothing worse than playing a new FPS and finding that even just trying to learn the controls, if you shoot in a completely empty room every gun in the level is pointing at your head.
On only the third mission I ended up dieing fifteen times in the same room. And the total for the level was something like 45. The only thing I can tell thats different between difficulty levels is the number of objectives you have to complete before you can pass on to the next level. So there is no breezing through this game just to see what's different from the first one, if you want to play it, you have to commit.
And another problem I had with it is that it required me to switch between to different shooting modes on the fly. I got the hang of it pretty quick, but it just got to annoy me that I couldn't just shoot with the standard move and shoot and hit anything, I had to stop and aim before each shot.
So, needless to say, this remake doesn't get my vote of approval. So here's my question, what kind of things make or break an FPS for you?
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