Monday, August 15, 2016
Okay, but more seriously, AdVenture Capitalist is a standard idle game were you get hooked in by rapidly clicking things for the first half hour, then when your arm is about ready to fall off, the game switches to a self-maintaining visual of numbers going up and lines moving across the screen. Unless you like monotony, I wouldn't recommend it. It gets old quick. The one feature that sets it apart from other idle games so far is that it really has four games in one. You start on Earth, when you make enough money, you can start a countdown timer for development to reach the Moon and Mars, then you can conquer those two planets with capitalism as well. The fourth game is when Hyper Hippo holds events, (terrible alliteration, I know), which if the comments on the Steam forum hold true, are getting more and more difficult to accomplish without shelling out some cash.
Over all, the game is entertaining for a short while, addictive for longer than that, and then a waste of your time if you get into it seriously. Thankfully, its free-to-play on Steam, so you aren't out any serious money if you're smart. It really was summed up best by its own developers, who post on the Steam description, "AdVenture Capitalist - the game you play while playing other, better games!"
Sunday, July 31, 2016
Saturday, July 30, 2016
Honestly, this game is addicting in a way that steals hours of my life without me noticing, especially because the turns can drag on depending on the number of units you've constructed. And with something like four or five ways you can win the game at any given moment, it keeps you distracted trying to learn tech, build an army, make friends, and be cultured. All at the same time. So, you kind of get sucked in.
One thing I have noticed, to my dismay, is that on a i5 quad core system, with 8GB of ram, the game seems to run slowly, and have graphics artifacts. Now, if this was a bleeding edge graphics game, I could understand. But this game is barely 3D. I mean, don't get me wrong, it looks good, it just isn't stunningly detailed, and its still having issues with lag.
And my final grip is that the game is long, with options to make it even longer. On a standard campaign, the second fastest option, with only four other countries and a medium sized map, it took me three days to complete the campaign. This game is LONG. And not always the most engaging. So be careful, don't get too caught up, or you may lose a couple of weeks before you notice it.
All in all, Civilization V was okay, I just don't have the time to keep playing it. There are other games I'd like to try. So, until next review, I'll catch you later.
Saturday, July 16, 2016
So, I was one of the luck few to get a few weeks heads up on Pokémon GO, and I've really been mulling over this one. It's hard sometimes to write a review of a game when it's as popular as this, especially when your review is something of a negative view.
That being said, I think Pokémon GO is terribly disappointing. When I was told it was going to be a Pokémon AR game, I thought, cool, a Pokémon game that interacts with its suroundings. A pokemon game that will make it feel as if pokemon were part of the real world.
What we got instead was a game that feels only half done. I'm not saying it's terrible, just that it's not great. There is very little beyond the drive to control your local gym to drive you on your quest. And the reality is, if you aren't the kid wasting all the data on your parent's cellphone plan, you are never going to control a gym. Then there is the lack of battling. In the show from the very beginning when Ash caught caterpie, we have been taught that you battle a pokemon to weaken it before throwing a pokeball. None of that is in Pokémon GO. In fact very little of anything in the main Gamez or the show is incorporated into the new game. Nor is there much Augmented Reality. The only pieces of AR in the game are the GPS tracking, and the display fed in from your camera. And the camera functionality does less to convince you pokemon are hiding in the world than being used to make inappropriate pictures with Diglet.
Over all, this completed game feels more like a beta, and leaves me wanting a full game. It's a bit early to see how much the rest of you like it. But this feels like a fad thing to me. Once the glitter and shine wear off, I'm not sure how much staying power this game has. I guess we'll see next month. Till then, catch you later pokefans.
(The game has made me very aware about the bugs in my attic space, though.)
Thursday, July 14, 2016
So, when I heard the guys behind Banjo-Kazooie and Donkey Kong Country were running their own indie development of a new 3D platformer, I became ecstatic. Enter Yooka Laylee. Not even out yet but one of the best looking games I've seen this year, I'm chomping at the bit for news on when this title will make it's début. I would love to have the chance to wander through encapsulated worlds of wonder and excitement, collecting up pieces after finishing puzzles. I might actually sit down to game seriously again, rather than just squeezing it in when I have time. I'd also like for my kids to know what a 3D platformer is like, too. So, I have high hopes for Yooka-Laylee.
I really can't wait to get my hands on this game, and see what Playtonic has in-store. Do you have any fond memories of the 3D platformers of old? Let me know in the comments.
Friday, July 8, 2016
I will give one warning, though, the games achievements can be stressful. Not only are you trying out how to use the smallest number of goo blobs possible, you have an unseen timer tracking you as well. Be prepared to play the same level over and over again seeking perfection, and failing again and again. But still, have fun, and stack those goo balls to the sky!