Sunday, February 27, 2011

What's Your Favorite?

     In a hopefully on going string of posts, I will post the question today, what is your favorite?  Today's discussion of favorites is the every ubiquitous Save.  How do you like to do it?  Are you a purist that relishes only in the clean saving styles of the save point?  Are you someone who likes it dirty and can save anywhere in the game? (Or really dirty and the game has autosave so you don't even have to deal with it?)  Or are you one of those people somewhere in between that likes save points but an open save anywhere on the world map?
     We here at Gamer's Top Hat want to know.  Leave a comment below and tell us what you think.  Friendly debate over the merits of each is strongly support, but remember, this is supposed to be a cuddly blog, so no slander or offensive slurs.  We look forward to hearing from you.  Till next time, catch you on the flip side.

Monday, February 14, 2011

Number One

This is Haiku Master, reporting for duty here at Gamer's Top Hat. I will be contributing delicious tidbits of gaming news and information to all you followers out there on Andrews invitation. That makes me the Riker to his Picard, I suppose, his Number One if you will. On top of that, this is my first blog I have ever contributed too, and my first post.

I suppose it makes sense that I begin to post on a video game blog on Valentines Day (or S.A.D. if that's your boat) because I love video games. A lot.

Here's to hoping you followers enjoy Gamer's Top Hat and that we can be fun and informative to you all, and that we will be here for quite some time. Well, enough of the introduction, let the blogging begin!

Friday, February 11, 2011

The Legend of Zelda, Twighlight Princess

Yeah, I know this game is starting to get dated, but hey, I still play games on the NES.  But as I'm sitting here watching the graphics, and wondering to myself why this game was no-where near as popular as Ocarina of Time, I'm struck by two thoughts on that.

First thought is this:  Part of this games problem is that when you are playing as Link, he fights like a marionette.  His actions look fake and puppet-like, which really ruins the amazing design this game has.

The second problem is release.  This game, of all of the Zelda games, had a terribly botched release.  It was originally designed for the Game Cube, came out for only a few weeks, then disappeared.  Then only to be replaced with a release for the Wii, which had just come out.  And they didn't even really try to re-adjust the controls for the new system.  Luckily, I have my hands on a copy of the Game Cube version, so it plays a lot easier.

I always hate when a game gets screwed up by in popularity because of a botched release.  Remember StarCraft Ghosts?  So, if anyone out there shares my annoyance with a terribly handled game release, let me know in the comments section.

Friday, February 4, 2011

Looking forward to the NGP

Just a quick micro-post, I'm stoked about the new playstation NGP.  I'd like to see what Sony can do with a touchscreen.  Plus, the form factor on their NGP looks like it might be more comfortable than the DS.